


The graphics aren’t the only difference between the 2011 version of BoI and the recent Rebirth version. BoI:Rebirth probably fits right at home on a small screen like the PS Vita or the rumored 3DS version, but on larger screens it just looks stretched and distorted, not in the good way.

BINDING OF ISAAC REBIRTH GAME BREAKING SEEDS PC
I found that on the PC version the stretched graphics definitly took some time to adjust to, and I can only image the problem is exacerbated on the TV console version. Rebirth was built on a new engine and the pixelated graphics definitely look better then their flash counterparts, in theory. The vanilla version of the game was obviously done with Adobe Flash so it always looked like a low/no budget Newgrounds game. The problem comes down to it’s actual presentation. It’s all pretty part-and-parcel for anyone familiar with Edmund McMillen’s art style in games like Time Fcuk or Super Meat Boy. There’s an obvious art style here, mixing childhood drawings with horrifying religious imagery and bathroom wall sketches. There’s an overwhelming feeling of disgust at BoI’s visuals, and the thought of what some items or monsters represent, never mind the fact your own character, is enough to make your stomach churn. I don’t know if this is some sort of political statement, but it’s certainly enough to freak out most casual gamers. The levels are littered with fecal mounds, your enemies are twisted monsters made of tumours and scabs, your main attack is crying, there’s blood and urine everywhere and many of your powerups seem to do bodily harm to your character. Of course, there’s also the other imagery of BoI.
